2016 CMA BANG SHOW ROUND 1 CRITIQUES

2016 CMA BANG SHOW ROUND 1 CRITIQUES

2016 CMA BANG SHOW ROUND 1 CRITIQUES by Taurus M. James TaurusBeats

2016 CMA Bang Show Round 1 

Ahh yes! It's that time of year again. Welcome to The Bang Show 2016. Computer Music Academy's Beat Battle series where several of our members bring the heat out and compete for top prizes and exposure. 

OFFICIAL REULTS

JSP8 vs. TaurusBeats

DJ Lockturnal vs. Digahertz

Sho-Nuff vs. Ray-Dee 3000

A. R. Music vs. Mr. Wallace

 

Moving on to the next episode:

TaurusBeats, Digahertz, Ray-Dee 3000, and A. R. Music

image for 2016 CMA BANG SHOW ROUND 1 CRITIQUES
Image for 2016 CMA BANG SHOW ROUND 1 CRITIQUES –

Watch the Podcast: The Bang Show 2016 #1 

 

 

MY CRITERIA

Since the CMA Bang Show beat battle is more of an "All-Styles" battle, in which all music styles are welcome to compete, I judge beats/tracks based on a set of common criteria expected in any good track.

To try and keep things simple, I judge tracks on three (3) criteria: feel, creativity and sound quality. All criteria rate 1 to 5, 5 being highest.

Here's a breakdown of what I look at.

1. Overall Feel (Energy, Arrangement, Musicalitu, Movement, Feel)
This is how the track makes me feel when I listen to it. It's just a measure of whether the track moves me at all - emotionally or physically. This can also be called the "head nod factor" - if my head is nodding with the beat or if my head is nodding in agreement with the some element of the track. Either way, the head nod factor indicates the track's ability to move meor make me feel something. I assess the track's movement as well - whether or not change-ups are used, arrangement and structural building. Also, energy level is assessed here.

2. Creativity (Style, Technique, Complexity, Originality, Creativity)
Whether it be in the manner of delivery of the performance, elements incorporated that are new or being brought back into the style of the track. The use of different techniques that seek to push the boundaries of what's normally done in their genre. I also listen to assess the precision used by the producer, for technical precision in the delivery of the track i.e. if a track element was meant to be on or off beat, was it done correctly. Was the applied technique correct and on time. Originality is assessed by comparing the track to the producers previous works and other producers in the genre.

3. Sound Quality (Mixing, Sound Choice,  Sound Cohesion, Techniques, Overall Sound Quality)
Simple enough, "Does the track sound good?" - is what I'm listening for. Things like sound choice, use of space, panning, mixing are considered.

 

MY CRITIQUES

"Any Given Sunday" is the phrase to describe these "All-styles" beat battles. I totally understand that judges who are rap artists will be listening primarily to hear tracks that they feel they can drop lyrics on. I listen differently. See my beat battle judging criteria below.

Also, allow me to point out that my critiques are ALWAYS preceded by the highest level of respect that I have for the producers in the CMA community. I pray that no one catches feeling over my opinions. However, if that should happen, I'm easily accessible and I believe in the wordsof that old Pete Rock track. We can always, "Straighten It Out!"

JSP8 
Feel=4 | Creativity=4 | Sound=2 | Overall=10/15

Feel: Energy(0), Arrangement(1), Musicalitu(1), Movement(1), Feel(1)

Creativity: Styke(0), Techniques(1), Complexity(1), Originality(1), Creativity(1)

Sound: Mixing(1), Sound Choice(0), Sound Cohesion(0), Techniques(1), Overall Sound(0)

JSP8 gets max creativity marks because of what he did in this track musically. While I can hear his creative ideas, the sounds limit this track from being a cohesive piens and even takes away some of the energy. However, JSP8 does provide moveement with the beat and the musical elements. Improving mixing and layering techniques will make this track stand out a lot more.

DJ Lockturnal 
Feel=4 | Creativity=3 | Sound=4 | Overall=11/15

Feel: Energy(0), Arrangement(1), Musicalitu(1), Movement(1), Feel(1)

Creativity: Styke(0), Techniques(1), Complexity(0), Originality(1), Creativity(1)

Sound: Mixing(1), Sound Choice(1), Sound Cohesion(0), Techniques(1), Overall Sound(1)

DJ Lockturnal made a good track but two things really stood out to me - repetitive structure that limits energy. Lack of change made the track almost sound like it droned on. This track does not showcase Lockturnal's ability to provide sickening energy to tracks via his creativity. All you have to do is listen to his incredible progression in the CMA Weekly Homework Assignments.

Digahertz 
Feel=5 | Creativity=5 | Sound=5 | Overall=15/15

Feel: Energy(1), Arrangement(1), Musicalitu(1), Movement(1), Feel(1)

Creativity: Styke(1), Techniques(1), Complexity(1), Originality(1), Creativity(1)

Sound: Mixing(1), Sound Choice(1), Sound Cohesion(1), Techniques(1), Overall Sound(1)

I had not heard Digahertz before this round, but mad production skills are present. Classic Hip-Hop is what Digahertz dropped. I was feeling this one fro the start and this joint gets the highest head nod factor, having lots of energy. The only thing was that the track left me wanting to hear him do something else with the elements in this piece.

Sho-Nuff
Feel=5 | Creativity=5 | Sound=4 | Overall=14/15

Feel: Energy(1), Arrangement(1), Musicalitu(1), Movement(1), Feel(1)

Creativity: Styke(1), Techniques(1), Complexity(1), Originality(1), Creativity(1)

Sound: Mixing(0), Sound Choice(1), Sound Cohesion(1), Techniques(1), Overall Sound(1)

I disagree with the judges on this one. Sho-Nuff had the stronger track. In fact, if you listen to Sho's track again, you can hear how he matched what last year's judges loved. The vocal samples fit nicely and added to the creativity and energy of this track as a whole. The change-ups and musical elements are all tight, along with the beat changes. The mix seemed a little hot, but other than that, the judges got this one wrong, IMO.

Ray-Dee 3000 
Feel=4 | Creativity=4 | Sound=5 | Overall=13/15

Feel: Energy(0), Arrangement(1), Musicalitu(1), Movement(1), Feel(1)

Creativity: Styke(1), Techniques(1), Complexity(1), Originality(1), Creativity(0)

Sound: Mixing(1), Sound Choice(1), Sound Cohesion(1), Techniques(1), Overall Sound(1)

Ray-Dee is normally waaaaay more creative with his tracks. This one was subdued to the point that it didn't have the energy that he normally has. It was almost like Sho-Nuff took a page out of Ray-Dee's playbook. Check last year's Bang SHow and see what I mean when Ray-Dee killed with the vocal sample.

A. R. Music
Feel=5 | Creativity=5 | Sound=5 | Overall=15/15

Feel: Energy(1), Arrangement(1), Musicalitu(1), Movement(1), Feel(1)

Creativity: Styke(1), Techniques(1), Complexity(1), Originality(1), Creativity(1)

Sound: Mixing(1), Sound Choice(1), Sound Cohesion(1), Techniques(1), Overall Sound(1)

OUTSTANDING! A. R. Music is the overall winner of round one with one of the sickest tracks I've heard in a long time. Creativity is maxed out because this cat nails at leats 4 different genres into a cohesive piece that has so much musicality, energy and movement - physical and emotive (chords). This joint feels and sounds so good. Great piece of work!

Mr. Wallace 
Feel=4 | Creativity=3 | Sound=5 | Overall=12/15

Feel: Energy(0), Arrangement(1), Musicalitu(1), Movement(1), Feel(1)

Creativity: Styke(1), Techniques(1), Complexity(0), Originality(1), Creativity(0)

Sound: Mixing(1), Sound Choice(1), Sound Cohesion(1), Techniques(1), Overall Sound(1)

I agree with Tashere on this one. Mr. Wallace makes DOPE tracks and his production skills are top level. This track lacked his normal creativity. The opening set me up for a banger, but the energy was lacking when the beat dropped. This one seemed a little too repetitive - uncommon for Mr. Wallace.

 

Keywords: CMA, Bang Show, Computer Music Academy, beat battle

 

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